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[personal profile] tamaranth
2025/126: A Haunting on the Hill — Elizabeth Hand
“If you’re scared, channel that into Tomasin.”
“He’s a demon. He doesn’t get scared.”
“So tap into that. You’re a demon in a big spooky house—you should feel right at home.”
“I do...That’s what scares me.” [p. 176]

This isn't exactly a sequel to The Haunting of Hill House: it's more of a tribute, with a rather different ambience. Read more... )

tamaranth: me, in the sun (Default)
[personal profile] tamaranth
2025/125: The Corn King and the Spring Queen — Naomi Mitchison
All I can say is that this is a very strange country, and that one has evidence of things occurring here which would certainly be against all the laws of Nature at home. [p. 412]

Reread, with perhaps a better understanding now of the Greek elements: I thought I'd read it quite recently, but it turns out that was in 2015 (review here).

I'd forgotten a great deal: just how murderous Erif and Tarrik are; the snake that protects Kleomenes; the death of Harn Der. And this time around, more interested in the Greek (and especially the Spartan) elements, I found Kleomenes' story fascinating. Read more... )

The Other Shore, by Rebecca Campbell

Aug. 11th, 2025 07:14 pm
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[personal profile] mrissa
 

Review copy provided by the publisher.

This collection featured stories I'd read--and very much liked--before as well as stories that were new to me. I read extensively in short SFF, so that's not unexpected for any collection these days. What's less typical is how consistently high-quality these stories are, across different tone and topic.

There is a rootedness to these stories that I love to see in short speculative fiction, a sense of place and culture. It doesn't hurt that Campbell's sense of place and culture is a northern one--not one of my parts of the north but north all the same. And forest, oh, this is a very arboreal book. There's death and transformation here--these stories are like an examination of the forest ecosystem from nurse log to blossom, on a metaphorical level. I'm so glad this is here so that these stories are preserved in one place.

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[personal profile] andrewducker
I went to the toilet at 4am a few days ago, and bumped into Gideon coming back from a toilet trip. Apparently he just takes himself if he wakes up in the night. No idea how long this has been going on for!

(Sophia comes and gets me, for company.)

I've taken a lot of photos.

Aug. 10th, 2025 08:10 pm
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[personal profile] andrewducker
My Dropbox Camera Uploads folder was up to 115GB and 18,000 files (dating back to 2010). So I went through and divided it into subfolders based loosely on years. Turns out that I take as many photos per year since Sophia was born as I took in the whole time from 2010 until her birth.

And that I take about 2,000 photos/videos per year, coming to about 15GB.

I also discovered that if you move 2,000 files from one Dropbox folder to another then it takes about 15 minutes to process the changes!

Photo cross-post

Aug. 10th, 2025 10:59 am
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[personal profile] andrewducker


Pretty big fire on Arthur's Seat.

(The kids were just discussing whether the volcano had erupted, which I think we're pretty safe from.)
Original is here on Pixelfed.scot.

What I'm looking for in art.

Aug. 8th, 2025 08:15 pm
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[personal profile] andrewducker
I remember seeing a game which looked amazing. The whole world was destructible, there were thousands of different combinations of things to find in it, and they'd put a ton of effort in to making it a fun experience.

I played it for a couple of hours, and got bored of it, because it turns out that that isn't enough for me. Because what they'd made was also a Rogue-Like. Which is to say that it completely resets back to the start when you die, and that start randomly creates the world that you play through.

And I don't want to play through a whole different world each time, where everything is different to the last time I played. What I want for a solo game is for someone to lovingly craft a world, and then for me to learn that world inside out as I try to beat the various challenges in it*.

A few months ago [personal profile] danieldwilliam sent me this link to a Neal Stephenson essay. And while I didn't agree with him about everything, the idea of "microdecisions" has stuck with me. That what makes art art isn't the idea (although good ideas are important) it's all of the ways that that idea was reified into the finished work.

A key quote:
Since the entire point of art is to allow an audience to experience densely packed human-made microdecisions—which is, at root, a way of connecting humans to other humans—the kinds of “art”-making AI systems we are seeing today are confined to the lowest tier of the grid and can never produce anything more interesting than, at best, a slab of marble pulled out of the quarry. You can stare at the patterns in the marble all you want. They are undoubtedly complicated. You might even find them beautiful. But you’ll never see anything human there, unless it’s your own reflection in the machine-polished surface.

And if that works for you - if staring at the swirling polished surfaces is what makes you happy, then I'm delighted for you. I've certainly been very entertained by generated patterns myself in the past. And I can totally be distracted by it for short periods of time. But when I'm looking for something actually *engaging* then right now it doesn't work for me. I need something human** in there.

Another example of this - movies. The more that special effects became good enough that movies could show me *anything* the more I wanted things with *character* in them. Things where you could tell that someone (or some group of someones) had really wanted to get something out of their brains so that other people could see the world the way they see it. I was discussing with [personal profile] swampers the other day that we really appreciated the movies that A24 are putting out, because even when they're a bit of a mess they're a really interesting mess that someone had obviously cared about. The trailer for Eternity looks like it would absolutely annoy me in parts, but it would do so because I'd be experiencing someone's thoughts about the world, and I might learn something about them, and maybe also about me for engaging with it.

*Multiplayer games are different. When I played a ton of Minecraft with Julie I was happy for her to set the direction of what to make, and then I'd treat that as my challenge. But sandboxes with no set challenge don't interest me. And I have played a chunk of games like Slay The Spire or Balatro or Dead Cells . But even then I'd play for enough to get the hang of it and then stop, usually without actually beating it, because "Go back to the beginning and beat that for the 500th time so that you can spend 10 seconds losing the end before starting again" isn't much fun for me. Even with Hades, which does a great job of giving you a meta-story around each run that grows as you replay, I got all the way to fight Hades, lost near-instantly, and the thought of replaying the entire game for 20 minutes just to lose to him again filled me with exhaustion and I haven't been back since. If Noita had a "save" function and a set of specifically designed levels that were fun and were definitely beatable *and* a random world generator you could use once you'd played those levels then I'd probably have invested a lot of time in it.

**I am not against the idea that eventually AIs will achieve consciousness and attempt to impart something to us through the medium of art. And that would interest me. I just don't think that the generators we're currently investing in are that.
tamaranth: me, in the sun (Default)
[personal profile] tamaranth
2025/124: The Martians: The True Story of an Alien Craze that Captured Turn-of-the-Century America — David Baron
It is an inspiring epic of human inventiveness. It is a cautionary tale of mass delusion. It is a drama of battling egos. Ultimately, though, it is a love story, an account of when we, the people of Earth, fell hard for another planet and projected our fantasies, desires and ambitions onto an alien world. [Introduction]

This is an account of Percival Lowell's obsession with the planet Mars, and its profound consequences for the human race. Following the observations of Schiaparelli -- who described a network of long straight lines on the planet, 'canali' (channels, but mistranslated as 'canals') -- Lowell, a wealthy businessman, published a number of books about his observations and his interpretation of them. He also founded the Lowell Observatory, and inspired a generation of scientists and science fiction authors.

Read more... )

Photo cross-post

Aug. 8th, 2025 12:26 am
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[personal profile] andrewducker


Last ever nursery drop off for Gideon.

He has Monday and Tuesday in a holiday club and then from Wednesday he's in school!

We've had a child in this nursery since 2019, it's going to be weird to not be there any more.
Original is here on Pixelfed.scot.

Photo cross-post

Aug. 7th, 2025 12:27 pm
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[personal profile] andrewducker


It was bath day, and I needed a physical book to read in the bath.

Thoughtfully my friends have written one and it was published a few days ago.

(The Needfire, MK Hardy. I'm two chapters in and rather enjoying it.)
Original is here on Pixelfed.scot.

tamaranth: me, in the sun (Default)
[personal profile] tamaranth
2025/123: Drop Dead Sisters — Amelia Diane Coombs
"Should I be offended that the most you’ve ever agreed with me is over how to deal with a dead body?" [loc. 1421]

Remi works as a community moderator for a games company. She hasn't dated for a while, and she doesn't have many (any?) friends. At the opening of the novel, she's heading for a family reunion: her hippie parents are renewing their vows on their fortieth wedding anniversary, and Remi -- the odd one out, the introvert in a nest of extroverts -- is going to have to see her two elder sisters, Maeve and Eliana, for the first time in seven years. 'If our lives were a video game, we each adventured off on our own side quests nearly a decade ago and never returned to the main storyline.'

Read more... )
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